FORMATION OF INTERDISCIPLINARY CONNECTIONS ON THE EXAMPLE OF A BINARY LESSON IN MATHEMATICS AND COMPUTER SCIENCE ON THE TOPIC "CENTRAL AND AXIAL SYMMETRY IN COORDINATES"
DOI:
https://doi.org/10.31110/2616-650X-vol10i6-008Keywords:
interdisciplinary relations, computer science, mathematics, axis of symmetry, center of symmetry, coordinates, Python, algorithmAbstract
The article examines the process of forming interdisciplinary connections between mathematics and computer science on the example of a binary lesson in mathematics and computer science in the 9th grade on the topic "Central and axial symmetry in coordinates." The problem of the formation of interdisciplinary connections between academic disciplines covers not only the totality of interdisciplinary knowledge, but also the ability to transfer knowledge, skills and abilities in one academic discipline to another. The modern understanding of interdisciplinary connections is that they are the means of forming an integral system of knowledge in the student and the coordination of teaching materials in related disciplines. Obviously, the establishment of interdisciplinary connections in practice causes certain difficulties, for this it is necessary to apply special forms and methods of the educational process, one of which is a binary lesson. The proposed article demonstrates the formation of interdisciplinary connections between mathematics and computer science on the example of a binary lesson in mathematics and computer science on the topic "Axial and central symmetry in coordinates" for 9th grade students of general secondary education. The goals of the binary lesson are formulated, a number of analyzed problems in both mathematics and computer science are presented. First, the lesson establishes mathematical relationships between centrally symmetric and axisymmetric points and figures, expressed in coordinates, and then these dependencies are translated into Python. This allows students to improve their skills in using the coordinate method, the skills of constructing symmetric shapes on a computer using the PyGame library, which develops their logical and geometric thinking. To implement the stated goals of the lesson, the authors have developed a number of programs using the PyGame module. The authors draw attention to the fact that due to its simplicity and ease of use, Python can become the first language in the field of learning programming in school.
References
Коменский Я. А., Локк Д., Руссо Ж.-Ж., Песталоцци И. Г. Педагогическое наследие. М.: Педагогика, 1989, 416 с.
Learn python tutorials. Kaggle: Your Machine Learning and Data Science Community. URL: https://www.kaggle.com/learn/python.
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