[1]
Kharkivska, A. et al. 2025. GAMIFICATION AS A TECHNOLOGY OF PROFESSIONAL SOCIALIZATION OF HIGHER EDUCATION STUDENTS IN A HIGHER EDUCATIONAL INSTITUTION. Education. Innovation. Practice. 13, 10 (Dec. 2025), 158–163. DOI:https://doi.org/10.31110/2616-650X-vol13i10-021.